[Webkit-unassigned] [Bug 238328] WebGL2 occlusion query works only with early depth test

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Mar 25 02:28:10 PDT 2022


https://bugs.webkit.org/show_bug.cgi?id=238328

--- Comment #3 from Juraj Bleho <bleho at vectary.com> ---
In test you mentioned https://github.com/KhronosGroup/WebGL/tree/main/sdk/tests/conformance2/query just add discard into fragment shader. All pixel should be discarded and result should be 0 but it is 1

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