[Webkit-unassigned] [Bug 237460] New: [WinCairo] GraphicsContextGL should have one more output texture for double buffering WebGL
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Mar 3 20:09:13 PST 2022
https://bugs.webkit.org/show_bug.cgi?id=237460
Bug ID: 237460
Summary: [WinCairo] GraphicsContextGL should have one more
output texture for double buffering WebGL
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: Hironori.Fujii at sony.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
[WinCairo] GraphicsContextGL should have one more output texture for double buffering WebGL
WinCairo's GraphicsContextGL has only a single output texture now.
The WebGL output can get broken if the page is interactive.
For example, Google Maps is using WebGL for the map.
If a user is drugging the map, the map becomes blank.
https://www.google.com/maps
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