[Webkit-unassigned] [Bug 237434] Precision issue in in Vertex Shader on iPads/M1 (but work on Intel Mac)

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Mar 3 11:35:36 PST 2022


https://bugs.webkit.org/show_bug.cgi?id=237434

--- Comment #2 from Gregg Tavares <gman at chromium.org> ---
I don't think this has anything to do with it but there are differences in vertex handling for certain cases in

src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.metal

In upstream ANGLE vs WebKit. No idea why those differences exist and have not been merged.

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