[Webkit-unassigned] [Bug 237434] New: Precision issue in in Vertex Shader on iPads/M1 (but work on Intel Mac)
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Mar 3 10:09:12 PST 2022
https://bugs.webkit.org/show_bug.cgi?id=237434
Bug ID: 237434
Summary: Precision issue in in Vertex Shader on iPads/M1 (but
work on Intel Mac)
Product: WebKit
Version: Safari 15
Hardware: Mac (Apple Silicon)
OS: iOS 15
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: jean-sylvestre.zirani at hexagon.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Hi,
We are developing a geo-positioning application that uses WASM and WebGL.
We have encountered a strange precision issue in the vertex shader. It happens only on Mac that are not using Intel chip and it happens in every browser that uses Webkit WebGL.
The easiest way to reproduce the issue is to go to:
https://prideout.net/emulating-double-precision
If you zoom on San-Francisco and tries to move the dogs around, on Apple M1/iOS you will encounter jittering in both views.
We don't have encountered the issue outside of Mac platforms. The right view is always smooth.
Cheers,
Jean-Sylvestre
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.webkit.org/pipermail/webkit-unassigned/attachments/20220303/c0e9e079/attachment.htm>
More information about the webkit-unassigned
mailing list