[Webkit-unassigned] [Bug 241808] New: Using canvas.context.drawImage() in a requestAnimationFrame loop to copy a video yields low frame-rate
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Jun 21 09:13:38 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=241808
Bug ID: 241808
Summary: Using canvas.context.drawImage() in a
requestAnimationFrame loop to copy a video yields low
frame-rate
Product: WebKit
Version: Safari 15
Hardware: Mac (Apple Silicon)
OS: macOS 12
Status: NEW
Severity: Major
Priority: P2
Component: Canvas
Assignee: webkit-unassigned at lists.webkit.org
Reporter: dave at defmech.com
CC: dino at apple.com
When using the canvas context.drawImage() method, in a requestAnimationFrame loop, to copy a video playing at 60fps the canvas does not get updated at 60fps. The resulting canvas appears to update at a much lower framerate compared to the video.
Expected results: The canvas should update at the same rate as the playing video.
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