[Webkit-unassigned] [Bug 241417] New: Multisampled renderbuffer looses content when switched
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Jun 8 07:38:26 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=241417
Bug ID: 241417
Summary: Multisampled renderbuffer looses content when switched
Product: WebKit
Version: Safari 15
Hardware: iPhone / iPad
OS: iOS 15
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: bleho at vectary.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
I guess GPU uses internal memory for rendering output. This output is copied into main memory when switching to different render target. When using MS render buffer data are copied out only after first use.
Steps to reproduce:
1. create multisampled renderbuffer (color/depth doesn't matter)
2. render something into this render buffer
3. switch to different framebuffer
4. switch back to previous multisampled render buffer
5. render something else (overwrite data from step 2)
6. switch to different framebuffer
7. read data from multisampled renderbuffer and observe that it contains data from step 2 instead of data from step 5.
Also noticed that gl.clear doesn't work with MS render buffer.
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