[Webkit-unassigned] [Bug 22912] Unity3d webplayer plugin no longer starts

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Jul 1 10:24:38 PDT 2022


https://bugs.webkit.org/show_bug.cgi?id=22912

Ahmad Saleem <zlip.792 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |zlip.792 at gmail.com

--- Comment #2 from Ahmad Saleem <zlip.792 at gmail.com> ---
Unity3D plugin was based on NPAPI or Webkit Plugin and the support for both has been  removed. Can this be marked as "RESOLVED WONTFIX". Thanks!

Link - https://docs.unity3d.com/530/Documentation/Manual/TroubleShootingWebplayer.html (Excerpt below:)

The webplayer is built from 3 components, the plugin, the player, and Mono. The Player is the Unity runtime that executes your game, and loads assets for you. It’s the same runtime (more or less) as the one that is created if you make a standalone. This runtime needs Mono to run correctly. (Since your game will use Javascript or C# scripts that depend on Mono.) Finally, the Plugin is the glue that connects the web browser to the runtime. The Plugin is either an ActiveX control (OCX) on Windows if you are using Internet Explorer, or a NPAPI-style DLL for other Windows browsers, or a .plugin on a Mac.

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