[Webkit-unassigned] [Bug 235178] Remove the code inside USE(OPENGL) && ENABLE(WEBGL2)

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Jan 13 12:44:38 PST 2022


https://bugs.webkit.org/show_bug.cgi?id=235178

--- Comment #5 from Alejandro G. Castro <alex at igalia.com> ---
(In reply to Kimmo Kinnunen from comment #4)
> Great work!
> Are you further working on this? E.g removing all !ANGLE, OPENGL_ES codes
> from WebGL2 codepaths and removing #if USE(ANGLE)s? Asking just so I know if
> somebody is working on it or not?
further working on this? E.g removing all !ANGLE, OPENGL_ES codes from WebGL2 codepaths and removing #if
+USE(ANGLE)s? Asking just so I know if somebody is working

We are still not working on it, we did this one because we needed it to solve WEBGL2 compilation, but our plan is to finish the implementation of the final architecture for the ANGLE backend in GTK/WPE ports first, and later we can work removing the code. For the moment for our ports OPENGL continues to be the solution for WEBGL (and WEBGL2 is not supported) until we make the new architecture with ANGLE backend work without perfomance/feature regressions. To avoid a lot of rebases in the process of landing the refactorings we need for the new architecture.

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