[Webkit-unassigned] [Bug 234920] ImageBitmap has poor performance on iOS

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Jan 6 07:15:30 PST 2022


https://bugs.webkit.org/show_bug.cgi?id=234920

--- Comment #3 from Simon Taylor <simontaylor1 at ntlworld.com> ---
My hope as a mere web developer is that createImageBitmap will consume minimal time in the JS main thread, kick off any conversion necessary to effectively bake the source into an RGBA texture / IOSurface / whatever, and resolve the promise when it has finished that. The resulting ImageBitmap should then be able to be efficiently consumed anywhere - WebGL context, drawImage in a 2d context, or for direct display in a "bitmaprenderer" context.

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