[Webkit-unassigned] [Bug 236130] Low fps when mesh instances are scaled to 0

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Feb 8 14:27:41 PST 2022


https://bugs.webkit.org/show_bug.cgi?id=236130

--- Comment #5 from Kyle Piddington <kpiddington at apple.com> ---
Strangely enough, this doesn't appear to be a degenerate GPU performance case, but rather an encoding issue. When capturing draw commands, I'm seeing far more render passes (64!) when we are drawing the zero-scale skulls, vs when we are drawing content (2).

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