[Webkit-unassigned] [Bug 236130] New: Low fps when mesh instances are scaled to 0
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Feb 4 00:55:58 PST 2022
https://bugs.webkit.org/show_bug.cgi?id=236130
Bug ID: 236130
Summary: Low fps when mesh instances are scaled to 0
Product: WebKit
Version: Safari 15
Hardware: Mac (Intel)
OS: macOS 12
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: gbalasis87 at gmail.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
I noticed a significant performance drop in WebGL in the latest webkit versions, appearing under these specific circumstances:
- Import a geometry and create several instances of it
- Add the instances under a parent (e.g. a box geometry)
- Scale the parent to 0
This makes the fps drop significantly. Here is a playground from BabylonJS where the issue is replicated:
https://playground.babylonjs.com/#SM5RNH#24
Here is a playground where the issue is not replicated. The difference between this and the previous one is the scaling of the parent. This time it's not zero:
https://playground.babylonjs.com/#SM5RNH#23
I would expect the opposite result - since the scaling is 0 and nothing is rendered, the fps should go up, but on MacBook Pro 2019 it drops from 60fps to 3-5fps.
Here is the forum of BabylonJS where I had initially reported the issue:
https://forum.babylonjs.com/t/framerate-drop-on-ios15-with-scaling-0/25928
The issue can not be replicated on Chrome.
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