[Webkit-unassigned] [Bug 244474] New: [WPE] fast/canvas/webgl/oes-texture-float-linear.html is failing

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Aug 29 00:36:40 PDT 2022


https://bugs.webkit.org/show_bug.cgi?id=244474

            Bug ID: 244474
           Summary: [WPE] fast/canvas/webgl/oes-texture-float-linear.html
                    is failing
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Keywords: LayoutTestFailure
          Severity: Normal
          Priority: P2
         Component: New Bugs
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: zan at falconsigh.net

Post-ANGLE switch, the fast/canvas/webgl/oes-texture-float-linear.html test case started to fail:

--- /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-expected.txt
+++ /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-actual.txt
@@ -1,25 +1,3 @@
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
 This test verifies the functionality of the OES_texture_float_linear extension, if it is available.

 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
@@ -35,19 +13,20 @@
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -59,19 +38,19 @@
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -83,19 +62,20 @@
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -107,19 +87,19 @@
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn't enabled
 PASS should be 0,0,0,255

 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is enabled
@@ -218,6 +198,7 @@
 PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
 PASS should be 255,255,255,255
 PASS successfullyParsed is true
+Some tests failed.

 TEST COMPLETE

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