[Webkit-unassigned] [Bug 244152] use of gl_VertexId causes error compiling shader with Metal backend
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Aug 22 14:11:06 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=244152
Kenneth Russell <kbr at google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |geofflang at google.com,
| |gman at chromium.org,
| |jonahr at google.com,
| |kpiddington at apple.com
--- Comment #2 from Kenneth Russell <kbr at google.com> ---
The new repro link fails in Chrome with ANGLE's Metal backend as well. These are the reported compilation errors:
---
[.WebGL-0x118015ca100] GL_INVALID_OPERATION: Error: 0x00000502, in ../../third_party/angle/src/libANGLE/renderer/metal/ProgramMtl.mm, createMslShaderLib:768. Internal error compiling shader with Metal backend.
program_source:409:28: error: call to '_ureadFromTexture' is ambiguous
metal::float4 ANGLE_55 = _ureadFromTexture(ANGLE_textureEnvs._utGroup, ANGLE_invocationVertexGlobals.gl_VertexID, ANGLE_userUniforms._uuGeoTexDim);
^~~~~~~~~~~~~~~~~
program_source:377:15: note: candidate function
metal::float4 _ureadFromTexture(ANGLE_TextureEnv<metal::texture2d<float>> _utex, float _ui, metal::float2 _udim)
^
program_source:389:15: note: candidate function
metal::float4 _ureadFromTexture(ANGLE_TextureEnv<metal::texture2d<float>> _utex, int _ui, metal::float2 _udim)
^
program_source:418:28: error: call to '_ureadFromTexture' is ambiguous
metal::float4 ANGLE_63 = _ureadFromTexture(ANGLE_textureEnvs._utPosition, ANGLE_invocationVertexGlobals.gl_VertexID, ANGLE_userUniforms._uuGeoTexDim);
^~~~~~~~~~~~~~~~~
program_source:377:15: note: candidate function
metal::float4 _ureadFromTexture(ANGLE_TextureEnv<metal::texture2d<float>> _utex, float _ui, metal::float2 _udim)
^
program_source:389:15: note: candidate function
metal::float4 _ureadFromTexture(ANGLE_TextureEnv<metal::texture2d<float>> _utex, int _ui, metal::float2 _udim)
^
program_source:426:28: error: call to '_ureadFromTexture' is ambiguous
metal::float4 ANGLE_68 = _ureadFromTexture(ANGLE_textureEnvs._utNormal, ANGLE_invocationVertexGlobals.gl_VertexID, ANGLE_userUniforms._uuGeoTexDim);
^~~~~~~~~~~~~~~~~
program_source:377:15: note: candidate function
metal::float4 _ureadFromTexture(ANGLE_TextureEnv<metal::texture2d<float>> _utex, float _ui, metal::float2 _udim)
^
program_source:389:15: note: candidate function
metal::float4 _ureadFromTexture(ANGLE_TextureEnv<metal::texture2d<float>> _utex, int _ui, metal::float2 _udim)
---
It makes sense that `int(gl_VertexId)` works around the bug because that disambiguates the internal function call.
Surprising this didn't show up in the conformance tests.
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