[Webkit-unassigned] [Bug 243558] New: [ iOS ] fast/canvas/image-object-in-canvas.html is a flaky timeout on iOS
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Aug 4 14:12:52 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=243558
Bug ID: 243558
Summary: [ iOS ] fast/canvas/image-object-in-canvas.html is a
flaky timeout on iOS
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: New Bugs
Assignee: webkit-unassigned at lists.webkit.org
Reporter: Matteo_flores at apple.com
fast/canvas/image-object-in-canvas.html
is a flaky timeout on iOS
Unable to reproduce locally with run-webkit-tests but I suspect a [ Slow ] expectation will possibly resolve this issue.
This appears to have regressed at 252493 at main but unable to confirm.
HISTORY:
https://results.webkit.org/?suite=layout-tests&test=fast%2Fcanvas%2Fimage-object-in-canvas.html
DIFF:
--- /Volumes/Data/worker/Apple-iOS-15-Simulator-Debug-WK2-Tests/build/layout-test-results/fast/canvas/image-object-in-canvas-expected.txt
+++ /Volumes/Data/worker/Apple-iOS-15-Simulator-Debug-WK2-Tests/build/layout-test-results/fast/canvas/image-object-in-canvas-actual.txt
@@ -1,3 +1,7 @@
+CONSOLE MESSAGE: Total canvas memory use exceeds the maximum limit (224 MB).
+CONSOLE MESSAGE: TypeError: null is not an object (evaluating 'c1.drawImage')
+FAIL: Timed out waiting for notifyDone to be called
+
This tests that the Image JavaScript object works as expected when used in a canvas. If the test is successful, the Apple logo should appear scaled, normal and finally tiled in a circle.
Using drawImage.
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