[Webkit-unassigned] [Bug 231012] New: WebGL low-power and high-performance contexts should use different ANGLE EGLDisplays
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Sep 30 01:34:33 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=231012
Bug ID: 231012
Summary: WebGL low-power and high-performance contexts should
use different ANGLE EGLDisplays
Product: WebKit
Version: WebKit Local Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: kkinnunen at apple.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Depends on: 231011
Blocks: 227408
WebGL low-power and high-performance contexts should use different ANGLE EGLDisplays
Referenced Bugs:
https://bugs.webkit.org/show_bug.cgi?id=227408
[Bug 227408] [macOS] WebGL content is unable to use the discrete GPU
https://bugs.webkit.org/show_bug.cgi?id=231011
[Bug 231011] ScopedEGLDefaultDisplay should be removed
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