[Webkit-unassigned] [Bug 230749] Poor WebGL gl.POINTS performance in Safari 15

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Sep 24 17:28:49 PDT 2021


https://bugs.webkit.org/show_bug.cgi?id=230749

--- Comment #6 from Gregg Tavares <gman at chromium.org> ---
> This will instead use lots of calls to gl.drawElements(gl.TRIANGLES, ...) with an index buffer. It's less efficient with draw calls than our points rendering path,

Not a bug fix but you can emulate points with instancing and no extra data (well you need a single unitQuad. You'll get the benefit that there's no limit to their size and their offscreen clipping will be consistent across devices, something you don't get with gl.POINTS

https://jsgist.org/?src=535da7687726e14dc26884e085de7629

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