[Webkit-unassigned] [Bug 232411] New: 2D canvas patterns should avoid taking image data from GPU process where possible
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Oct 27 17:14:26 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=232411
Bug ID: 232411
Summary: 2D canvas patterns should avoid taking image data from
GPU process where possible
Product: WebKit
Version: WebKit Local Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Canvas
Assignee: webkit-unassigned at lists.webkit.org
Reporter: heycam at apple.com
CC: dino at apple.com, wenson_hsieh at apple.com
Currently all uses of createPattern() requires the GPU process to send a copy of the pattern source image data to the Web process, because CanvasPattern (and Pattern underneath it) works with a NativeImage. We should be able to avoid this, and leave the pattern source data in the GPU process. Maybe making Pattern work on ImageBuffers would help?
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