[Webkit-unassigned] [Bug 232357] New: Huge textures are not rendered correctly
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Oct 26 18:54:35 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=232357
Bug ID: 232357
Summary: Huge textures are not rendered correctly
Product: WebKit
Version: Safari 15
Hardware: iPhone / iPad
OS: Other
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: taoyagi at mozilla.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
From: https://github.com/mozilla/hubs/issues/4771
A glb (glTF binary version) is rendered black on my iPhoneX iOS 15.1 Safari/Chrome.
I found that the glb file contains three 4096x4096 textures (and other smaller textures).
I speculate those huge textured are not rendered correctly.
I made a simple test which loads and renders the glb file with Three.js,
and which can reproduce the problem.
https://takahirox.github.io/ios-render-test/room.html
The problem seems to be reproducible other iOS devices.
And a person who uses iOS 14.7.1 couldn't reproduce the problem.
So I speculate the issue may be an iOS regression issue.
My environment.
Device: iPhoneX
OS: iOS 15.1
Browser: Safari, Chrome
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