[Webkit-unassigned] [Bug 232169] New: iOS15 Internal error compiling shader with Metal backend.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Oct 22 13:30:25 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=232169
Bug ID: 232169
Summary: iOS15 Internal error compiling shader with Metal
backend.
Product: WebKit
Version: Safari 15
Hardware: iPhone / iPad
OS: Other
Status: NEW
Severity: Blocker
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: spreadpando at gmail.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Production iOS 15 throws:
"THREE.WebGLProgram: shader error: 1281 35715 false gl.getProgramInfoLog Internal error compiling shader with Metal backend"
When using aframe particle-system component.
Unresolved as of 10/22/21
Github Issue:
https://github.com/IdeaSpaceVR/aframe-particle-system-component/issues/61
note the error codes do not seem to be consistent, but using the particle-system component will cause crashes or blatant shader glitches in iOS15.
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