[Webkit-unassigned] [Bug 232071] New: Hardware PCF filtering does not work on iOS 15 when using WebGL2
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Oct 21 02:41:02 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=232071
Bug ID: 232071
Summary: Hardware PCF filtering does not work on iOS 15 when
using WebGL2
Product: WebKit
Version: WebKit Nightly Build
Hardware: iPhone / iPad
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: mvaligursky at snap.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
See https://github.com/playcanvas/engine/issues/3590#issuecomment-945994262
Hardware PCF filtering (compare sampling of depth shadow) does not seem to work on iOS 15.
It works on all other devices and platforms, including Safari 15 on MacOS.
Steps to repro:
http://playcanvas.github.io/#/graphics/shadow-cascades
in Controls, set Count to 1, resolution to around 512, filtering PCF3 (it's easier to click on sliders than slide them)
and notice how pixelated the shadows are on iOS 15 platform.
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