[Webkit-unassigned] [Bug 229404] WebGL has a lot of #if USE(ANGLE) blocks, making it hard to maintain
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Nov 23 13:28:09 PST 2021
https://bugs.webkit.org/show_bug.cgi?id=229404
--- Comment #5 from Alejandro G. Castro <alex at igalia.com> ---
(In reply to Fujii Hironori from comment #3)
> WinCairo finished USE_ANGLE migration. As far as I know, Igalia is working
> on the migration for GTK and WPE ports. (Bug 225563 comment 6).
> WebGL should work for them without ANGLE until Igalia finishes the
> migration.
>
> WinCairo is using TextureMapper with ANGLE and GraphicsLayerTextureMapper.
> GTK and WPE ports are using TextureMapper with OpenGL and GLES and
> CoordinatedGraphicsLayer.
Yes, we are currently working in a solution with ANGLE as the WebGL backend. We started checking and updating the current code.
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