[Webkit-unassigned] [Bug 226405] New: [WebXR] No need for opaqueTexture when USE(IOSURFACE_FOR_XR_LAYER_DATA)

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri May 28 16:38:20 PDT 2021


https://bugs.webkit.org/show_bug.cgi?id=226405

            Bug ID: 226405
           Summary: [WebXR] No need for opaqueTexture when
                    USE(IOSURFACE_FOR_XR_LAYER_DATA)
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebXR
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: dino at apple.com

When USE(IOSURFACE_FOR_XR_LAYER_DATA) is true, we'll get our textures via a different method - we'll create them based on an IOSurface we receive. This means that when we're in a USE(IOSURFACE_FOR_XR_LAYER_DATA) configuration, we don't need the opaqueTexture property on FrameData.

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