[Webkit-unassigned] [Bug 226405] New: [WebXR] No need for opaqueTexture when USE(IOSURFACE_FOR_XR_LAYER_DATA)
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri May 28 16:38:20 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=226405
Bug ID: 226405
Summary: [WebXR] No need for opaqueTexture when
USE(IOSURFACE_FOR_XR_LAYER_DATA)
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebXR
Assignee: webkit-unassigned at lists.webkit.org
Reporter: dino at apple.com
When USE(IOSURFACE_FOR_XR_LAYER_DATA) is true, we'll get our textures via a different method - we'll create them based on an IOSurface we receive. This means that when we're in a USE(IOSURFACE_FOR_XR_LAYER_DATA) configuration, we don't need the opaqueTexture property on FrameData.
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