[Webkit-unassigned] [Bug 223637] New: Only use system's OpenGL ES directly when WebGL is disabled

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Mar 23 08:47:52 PDT 2021


https://bugs.webkit.org/show_bug.cgi?id=223637

            Bug ID: 223637
           Summary: Only use system's OpenGL ES directly when WebGL is
                    disabled
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGL
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: don.olmstead at sony.com
                CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com

ANGLE provides OpenGL ES 2/3 over OpenGL/Metal/OpenGL ES/Vulkan. When there's already a system OpenGL ES 2/3 it only makes sense to use ANGLE if WebGL validation is required. Otherwise it should go straight to the system OpenGL ES 2/3.

Ideally we should be able to collapse the OpenGL rendering class hierarchy by assuming we always have an OpenGL ES 2/3 implementation present.

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