[Webkit-unassigned] [Bug 223637] New: Only use system's OpenGL ES directly when WebGL is disabled
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Mar 23 08:47:52 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=223637
Bug ID: 223637
Summary: Only use system's OpenGL ES directly when WebGL is
disabled
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: don.olmstead at sony.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
ANGLE provides OpenGL ES 2/3 over OpenGL/Metal/OpenGL ES/Vulkan. When there's already a system OpenGL ES 2/3 it only makes sense to use ANGLE if WebGL validation is required. Otherwise it should go straight to the system OpenGL ES 2/3.
Ideally we should be able to collapse the OpenGL rendering class hierarchy by assuming we always have an OpenGL ES 2/3 implementation present.
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