[Webkit-unassigned] [Bug 223315] webgl/1.0.4/conformance/glsl/bugs/character-set.html fails

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Mar 17 01:23:09 PDT 2021


https://bugs.webkit.org/show_bug.cgi?id=223315

--- Comment #1 from Kimmo Kinnunen <kkinnunen at apple.com> ---
https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/character-set.html?webglVersion=1&quiet=0&quick=1

This test checks character set validation for glsl.

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".


Canvas.getContext
PASS context exists

Checking shader character set validation and compilation
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment after #define until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment after #define until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment after #define until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment after #define until compilation.

test: Out-of-charset string '$' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '$' in identifier MUST NOT compile.

test: Out-of-charset string '$' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '$' in comment MUST compile.

test: Out-of-charset string '$' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '$' in ifdef-out MUST compile.
test fragment shader info log

test: Out-of-charset string '$' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '$' in ifdef-out #preproc MUST compile.

test: Out-of-charset string '$' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '$' in #preproc MUST NOT compile.

test: Out-of-charset string '$' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '$' in comment after #define MUST compile.

test: Out-of-charset string '"' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '"' in identifier MUST NOT compile.

test: Out-of-charset string '"' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '"' in comment MUST compile.

test: Out-of-charset string '"' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '"' in ifdef-out MUST compile.
test fragment shader info log

test: Out-of-charset string '"' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '"' in ifdef-out #preproc MUST compile.

test: Out-of-charset string '"' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '"' in #preproc MUST NOT compile.

test: Out-of-charset string '"' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '"' in comment after #define MUST compile.

test: Out-of-charset string '一些注释' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '一些注释' in identifier MUST NOT compile.

test: Out-of-charset string '一些注释' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '一些注释' in comment MUST compile.

test: Out-of-charset string '一些注释' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '一些注释' in ifdef-out MUST compile.
test fragment shader info log

test: Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile.

test: Out-of-charset string '一些注释' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '一些注释' in #preproc MUST NOT compile.

test: Out-of-charset string '一些注释' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '一些注释' in comment after #define MUST compile.

test: Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile.

test: Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile.

test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile.

test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile.

test: Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile.

test: Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile.

PASS successfullyParsed is true

TEST COMPLETE
PASS successfullyParsed is true

TEST COMPLETE

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