[Webkit-unassigned] [Bug 222899] New: Limit the WebGL frames that are in flight, esp. in frame skipping scenarios in iOS/macOS
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Mar 8 01:32:55 PST 2021
https://bugs.webkit.org/show_bug.cgi?id=222899
Bug ID: 222899
Summary: Limit the WebGL frames that are in flight, esp. in
frame skipping scenarios in iOS/macOS
Product: WebKit
Version: Other
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: kkinnunen at apple.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Blocks: 222731
Limit the WebGL frames that are in flight, esp. in frame skipping scenarios
Currently there's no synchronisation at the compositing stage for drawn frames. Long draws might queue work that is never waited on.
This is true if the compositor skips a drawn frame instead of blocking the webkit compositing.
Referenced Bugs:
https://bugs.webkit.org/show_bug.cgi?id=222731
[Bug 222731] WebGL2: Slow instanced rendering performance.
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