[Webkit-unassigned] [Bug 226841] Serious WebGL/Metal performance regression in Safari Technology Preview

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Jun 9 18:08:34 PDT 2021


https://bugs.webkit.org/show_bug.cgi?id=226841

--- Comment #4 from Kyle Piddington <kpiddington at apple.com> ---
A proposed workaround: It seems the current issue is due to us queueing up an excessive number of frames. It seems where the OpenGL backend may have a cap, the metal backend does not.

@Andrew Weissflog,
While we're working to address the underlying issue, can you try adding a glFinish() to the end of your render loop, instead of a glFlush()?

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