[Webkit-unassigned] [Bug 228308] New: [WinCairo] New GraphicsLayer for GPU process mode
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Jul 26 16:50:48 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=228308
Bug ID: 228308
Summary: [WinCairo] New GraphicsLayer for GPU process mode
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Compositing
Assignee: webkit-unassigned at lists.webkit.org
Reporter: Hironori.Fujii at sony.com
CC: simon.fraser at apple.com
[WinCairo] New GraphicsLayer for GPU process mode
In GPU process mode, WebGL is run in GPU process. So, the
compositor (TextureMapper) should be run in GPU process.
Otherwise, the output texutre of WebGL has to be transferred from
GPU process to the compositor process (UI process or web
process).
BTW, Mac port is using IOSurface, GTK and WPE ports plan to use
DMA to transfer the texture beyond the process boundary.
https://eleni.mutantstargoat.com/git/?p=webkit_codecamp;a=blob;f=codecamp.pdf
https://eleni.mutantstargoat.com/hikiko/angle-dma/
Coordinated Graphics has been significantly changed since
r212608 (Bug 168514) removed multi-process mode of Coordinated
Graphics.
I'm going to revive the architecture of the multi-process mode of
Coordinated Graphics.
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