[Webkit-unassigned] [Bug 228208] WebGL 2 performance differs in landscape and portrait mode

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Jul 23 17:13:07 PDT 2021


--- Comment #19 from Jasper St. Pierre <jstpierre at mecheye.net> ---
Ah, that's likely because I have to decompress the BC1 textures and all mips to RGBA8 which takes up quite a lot of additional texture memory, since I don't believe BC1 is supported on iOS. I remember crashing on some Dark Souls maps on PC before I added support for WEBGL_compressed_texture_s3tc.

I might be able to do some memory improvements to the BC1 decoder right now as well; thank you for the heads up, and I'll add it to my list of things to investigate.

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