[Webkit-unassigned] [Bug 228208] WebGL 2 performance differs in landscape and portrait mode

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Jul 22 19:07:06 PDT 2021


--- Comment #5 from Kenneth Russell <kbr at google.com> ---
Thanks for confirming. Kyle, would it be possible for you to add logging to your iOS build when the WebGL rendering context resizes and tell us what drawingBufferWidth / drawingBufferHeight are in portrait and landscape mode for these examples?

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