[Webkit-unassigned] [Bug 227824] GPUP canvas drawing SVG image with mask fails

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Jul 8 18:50:06 PDT 2021


--- Comment #2 from Cameron McCormack (:heycam) <heycam at apple.com> ---
Whenr rendering the SVG image, we use SVGRenderingContext::clipToImageBuffer to apply the mask, but we're not calling cacheNativeImage to send the image buffer to the GPU process, so we get stuck waiting for it when processing the clip-to-image-buffer display list item.

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