[Webkit-unassigned] [Bug 227585] For large WebGL contexts, WebGL is spending a lot of time in allocating new Metal textures for default frame buffer backing store

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Jul 1 08:15:44 PDT 2021


--- Comment #2 from Kimmo Kinnunen <kkinnunen at apple.com> ---
Reproducible at least on MacBookPro19,1 Intel/AMD.
Metal selects Intel always.

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