[Webkit-unassigned] [Bug 221788] New: clip-path does not update dynamically when svg path changes if using GPU rendering
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 11 17:20:19 PST 2021
https://bugs.webkit.org/show_bug.cgi?id=221788
Bug ID: 221788
Summary: clip-path does not update dynamically when svg path
changes if using GPU rendering
Product: WebKit
Version: Safari 14
Hardware: Mac (Apple Silicon)
OS: macOS 11
Status: NEW
Severity: Normal
Priority: P2
Component: Layout and Rendering
Assignee: webkit-unassigned at lists.webkit.org
Reporter: jonathan at tumult.com
CC: bfulgham at webkit.org, simon.fraser at apple.com,
zalan at apple.com
Created attachment 420072
--> https://bugs.webkit.org/attachment.cgi?id=420072&action=review
Reproduction document
If a CSS clip-path is set to an element that uses a SVG id, changing the "d" component does not update the clip path immediately when the element uses GPU acceleration (via transform:rotateY(0deg).
If you resize the window or do something to force redrawing, it will show up correctly. Not using GPU rendering also will make this work. It is not a problem on Chrome/Firefox.
I've attached a reproduction case. Click the shape to get the clip path to change. After clicking, do something like resize the window and you'll see it change then.
This affects content made with Tumult Hype [https://tumult.com/hype/].
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