[Webkit-unassigned] [Bug 220979] Complete XRSession::requestAnimationFrame implementation
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Feb 10 09:50:12 PST 2021
https://bugs.webkit.org/show_bug.cgi?id=220979
youenn fablet <youennf at gmail.com> changed:
What |Removed |Added
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Attachment #419713|review? |review+
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--- Comment #24 from youenn fablet <youennf at gmail.com> ---
Comment on attachment 419713
--> https://bugs.webkit.org/attachment.cgi?id=419713
Patch
View in context: https://bugs.webkit.org/attachment.cgi?id=419713&action=review
> Source/WebCore/Modules/webxr/WebXRSession.cpp:505
> + auto callbacks = m_callbacks;
Can we do:
auto callbacks = WTFMove(m_callbacks).
> Source/WebCore/Modules/webxr/WebXRSession.cpp:508
> + frame->setActive(true);
We went from a model where we were reusing the same frame over and over to creating a new frame each time.
This is observable from JS so we should add a test for it.
And verify other browsers are doing the same.
> Source/WebCore/Modules/webxr/WebXRSession.cpp:527
> + });
Not needed if we can clear m_callbacks above.
> Source/WebCore/Modules/webxr/WebXRSystem.h:118
> + ScriptExecutionContext* m_scriptExecutionContext { nullptr };
This is probably incorrect. Let's make it a ContextDesutrctionObserver.
> Source/WebCore/Modules/webxr/WebXRWebGLLayer.cpp:205
> + return WTF::switchOn(m_context, [](const RefPtr<WebGLRenderingContextBase>& baseContext) {
What about #if ENABLE(WEBGL2)?
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