[Webkit-unassigned] [Bug 234303] New: Varying rAF during WebGL video upload on iPod touch 7, iOS 15.2
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Dec 14 10:42:36 PST 2021
https://bugs.webkit.org/show_bug.cgi?id=234303
Bug ID: 234303
Summary: Varying rAF during WebGL video upload on iPod touch 7,
iOS 15.2
Product: WebKit
Version: WebKit Local Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: kkinnunen at apple.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
>From Simon Taylor:
> No noticeable improvement in iOS 15.2 on the iPod touch 7 that I generally use for testing.
> There's also some weirdness I have noticed where the page doesn't always call rAF at 60FPS, even though frame timings remain ~5ms and Timelines in web inspector suggest there are sufficient resources - just looks like the callback rate is being throttled.
> This may not be new in 15.2 (I've seen weirdly throttled simple WebGL content in earlier iOS 15 releases too) but this seems readily reproducible here - navigating to one of the demo pages by tapping the links from this bug report seems to load it in some sort of throttled mode, which survives refresh / back-forward / etc. Killing Safari and re-opening and we're back up to 60FPS. It's almost like each navigation ends up with a different rAF callback rate. I'll attach a screen recording.
> Is this just the new normal with GPU process and Metal backend or is there any point hoping for improvements? iOS 15 has definitely made life much harder for those of us trying to ship smooth interactive WebGL experiences for mobile.
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