[Webkit-unassigned] [Bug 229472] New: [BigSur wk2 Debug] webgl/1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html is a flaky timeout

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Aug 24 14:50:38 PDT 2021


https://bugs.webkit.org/show_bug.cgi?id=229472

            Bug ID: 229472
           Summary: [BigSur wk2 Debug]
                    webgl/1.0.3/conformance/glsl/constructors/glsl-constru
                    ct-bvec2.html is a flaky timeout
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGL
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: ehutchison at apple.com
                CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com

webgl/1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html

is a flaky timeout on BigSur wk2 debug.

History: https://results.webkit.org/?platform=ios&platform=mac&suite=layout-tests&test=webgl%2F1.0.3%2Fconformance%2Fglsl%2Fconstructors%2Fglsl-construct-bvec2.html

Results: https://build.webkit.org/results/Apple-BigSur-Debug-WK2-Tests/r281509%20(3408)/results.html

Diff:
--- /Volumes/Data/worker/bigsur-debug-tests-wk2/build/layout-test-results/webgl/1.0.3/conformance/glsl/constructors/glsl-construct-bvec2-expected.txt
+++ /Volumes/Data/worker/bigsur-debug-tests-wk2/build/layout-test-results/webgl/1.0.3/conformance/glsl/constructors/glsl-construct-bvec2-actual.txt
@@ -1,5 +1,43 @@
+FAIL: Timed out waiting for notifyDone to be called
+
 This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.

 Test: ../../../resources/webgl_test_files/conformance/glsl/constructors/glsl-construct-bvec2.html
-[ PASS ] All tests passed
+[ 1: PASS ] Vertex shader : bvec2(), invalid (no arguments)
+[ 2: PASS ] Fragment shader : bvec2(), invalid (no arguments)
+[ 3: PASS ] should be green
+[ 4: PASS ] should be green
+[ 5: PASS ] should be green
+[ 6: PASS ] should be green
+[ 7: PASS ] should be green
+[ 8: PASS ] should be green
+[ 9: PASS ] should be green
+[ 10: PASS ] should be green
+[ 11: PASS ] should be green
+[ 12: PASS ] should be green
+[ 13: PASS ] should be green
+[ 14: PASS ] should be green
+[ 15: PASS ] should be green
+[ 16: PASS ] should be green
+[ 17: PASS ] should be green
+[ 18: PASS ] should be green
+[ 19: PASS ] Vertex shader : bvec2(bvec2, bool), invalid (unused argument)
+[ 20: PASS ] Fragment shader : bvec2(bvec2, bool), invalid (unused argument)
+[ 21: PASS ] Vertex shader : bvec2(bvec3, bool), invalid (unused argument)
+[ 22: PASS ] Fragment shader : bvec2(bvec3, bool), invalid (unused argument)
+[ 23: PASS ] Vertex shader : bvec2(bvec4, bool), invalid (unused argument)
+[ 24: PASS ] Fragment shader : bvec2(bvec4, bool), invalid (unused argument)
+[ 25: PASS ] Vertex shader : bvec2(mat2, bool), invalid (unused argument)
+[ 26: PASS ] Fragment shader : bvec2(mat2, bool), invalid (unused argument)
+[ 27: PASS ] Vertex shader : bvec2(mat3, bool), invalid (unused argument)
+[ 28: PASS ] Fragment shader : bvec2(mat3, bool), invalid (unused argument)
+[ 29: PASS ] Vertex shader : bvec2(mat4, bool), invalid (unused argument)
+[ 30: PASS ] Fragment shader : bvec2(mat4, bool), invalid (unused argument)
+[ 31: PASS ] should be green
+[ 32: PASS ] should be green
+[ 33: PASS ] should be green
+[ 34: PASS ] should be green
+[ 35: PASS ] should be green
+[ 36: PASS ] should be green
+[ 37: PASS ] should be green

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