[Webkit-unassigned] [Bug 229455] New: [Texmap][WebXR] Choose high power GPU when WebXR is enabled

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Aug 24 10:56:18 PDT 2021


            Bug ID: 229455
           Summary: [Texmap][WebXR] Choose high power GPU when WebXR is
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebXR
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: lmoura at igalia.com


240578 at main / r281124 added an attribute to force the choice of a high-power GPU when WebXR is enabled. In WPE, as this attribute is ignored, and the test fails with:

--- /home/lauro/dev/WebKit/layout-test-results/webxr/high-performance-expected.txt                                                                                                                                                   
+++ /home/lauro/dev/WebKit/layout-test-results/webxr/high-performance-actual.txt                                                                                                                                                     
@@ -1,4 +1,4 @@                                                                                                                                                                                                                      

 Default: OK                                                                                                                                                                                                                         
-XR Compatible (should be high-performance): high-performance                                                                                                                                                                        
+XR Compatible (should be high-performance): default                                                                                                                                                                                 

Is this something we'll eventually want to support? Or something that we could just rebaseline?

PS: Just setting the attribute in the context constructor is enough to make the test pass. But without actually requesting the GPU, this feels kinda like "cheating" just to make it pass.

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