[Webkit-unassigned] [Bug 229404] New: WebGL has a lot of #if USE(ANGLE) blocks, making it hard to maintain
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Aug 23 03:35:13 PDT 2021
https://bugs.webkit.org/show_bug.cgi?id=229404
Bug ID: 229404
Summary: WebGL has a lot of #if USE(ANGLE) blocks, making it
hard to maintain
Product: WebKit
Version: WebKit Local Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: kkinnunen at apple.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Depends on: 229402
WebGL has a lot of #if USE(ANGLE) blocks, making it hard to maintain
There are 3 major implementations for WebGL:
- OpenGL
- OpenGL ES
- ANGLE
The WebGL layer should not #ifdef around these variations, rather the differences should be abstracted somehow so that the WebGL implementation is easier to maintain correctly.
Referenced Bugs:
https://bugs.webkit.org/show_bug.cgi?id=229402
[Bug 229402] WebGL calls into static GraphicsContextGLOpenGL functions needlessly
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