[Webkit-unassigned] [Bug 216722] New: WebGL should use GLES in iOS apps running on Apple Silicon

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Sep 18 19:02:41 PDT 2020


https://bugs.webkit.org/show_bug.cgi?id=216722

            Bug ID: 216722
           Summary: WebGL should use GLES in iOS apps running on Apple
                    Silicon
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGL
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: dino at apple.com
                CC: dino at apple.com

A Catalyst app that was built for iOS may have linked against OpenGLES.framework. Meanwhile, any WebGL content running in there will use whatever WebKit links against, which currently is OpenGL.framework. This confuses the system and crashes.

The solution is to have iOS apps running on Apple Silicon use OpenGLES, rather than OpenGL. But we need more than that - we also need to not statically link either framework.

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