[Webkit-unassigned] [Bug 216722] New: WebGL should use GLES in iOS apps running on Apple Silicon
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Sep 18 19:02:41 PDT 2020
https://bugs.webkit.org/show_bug.cgi?id=216722
Bug ID: 216722
Summary: WebGL should use GLES in iOS apps running on Apple
Silicon
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: dino at apple.com
CC: dino at apple.com
A Catalyst app that was built for iOS may have linked against OpenGLES.framework. Meanwhile, any WebGL content running in there will use whatever WebKit links against, which currently is OpenGL.framework. This confuses the system and crashes.
The solution is to have iOS apps running on Apple Silicon use OpenGLES, rather than OpenGL. But we need more than that - we also need to not statically link either framework.
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