[Webkit-unassigned] [Bug 218327] New: WebGL2 is missing new overloaded uniform setters (taking extra source offset and length arguments)

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Oct 29 02:10:59 PDT 2020


https://bugs.webkit.org/show_bug.cgi?id=218327

            Bug ID: 218327
           Summary: WebGL2 is missing new overloaded uniform setters
                    (taking extra source offset and length arguments)
           Product: WebKit
           Version: Safari Technology Preview
          Hardware: All
                OS: macOS 10.15
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGL
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: msokalski at novomatic-tech.com
                CC: dino at apple.com

Looks like these functions don't work at all:

  void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                  optional GLuint srcLength = 0);
  void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                  optional GLuint srcLength = 0);
  void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                  optional GLuint srcLength = 0);
  void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                  optional GLuint srcLength = 0);
  void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
  void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);

  void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
  void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);

  void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
  void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);

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