[Webkit-unassigned] [Bug 218292] New: [GTK] Direct composited images may not be rendered after a window resize

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Oct 28 10:31:58 PDT 2020


https://bugs.webkit.org/show_bug.cgi?id=218292

            Bug ID: 218292
           Summary: [GTK] Direct composited images may not be rendered
                    after a window resize
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebKitGTK
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: magomez at igalia.com
                CC: bugs-noreply at webkitgtk.org

This can be reproduced when there is a directly composited image that's invisible and becomes visible after maximizing the minibrowser window.

What happens here is quite tricky (yet reproducible most of the times):

1 - The resize triggers a call to ThreadedCompositor::setViewportSize(), and this schedules an update.
2 - The resize triggers a call to LayerTreeHost::forceRepaint(), which calls CompositingCoordinator::flushPendingLayerChanges() causing a layer flush.
3 - The layer flush finds that the directly composited image is now visible, renders the content in a buffer, and pass the buffer to the state so it can reach the CoordinatedGraphisScene
4 - On a normal layer flush, the scene grabs the state, updates its values with the new ones, renders, and tells the LayerTreeHost that a new layer flush can be performed (with LayerTreeHost::renderNextFrame). But end of the rendering triggering in 1 will also call LayerTreeHost::renderNextFrame, causing the LayerTreeHost to launch a new layer flush before the scene has grabbed the state contents generated by the last one
5 - The new layer flush, knowing that the buffer for the image was already sent, will send an empty buffer this time (the content was already sent, no need to do it again)
6 - ImageBackingTextureMapperImpl::flushUpdate() will overwrite the previous update with the new one (with the empty buffer). But the previous update was the one containing the valid buffer, which wasn't consumed by the scene yet.
7 - After the layer flush, the new state is passed to the scene, where it will get the new image backing update, which has an empty buffer. This causes that the image won't be rendered.

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