[Webkit-unassigned] [Bug 218949] WebGL instanced draw calls are very slow on iPhone 12 Pro

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Nov 17 10:53:37 PST 2020


https://bugs.webkit.org/show_bug.cgi?id=218949

Kenneth Russell <kbr at google.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Assignee|webkit-unassigned at lists.web |kkinnunen at apple.com
                   |kit.org                     |
           Severity|Normal                      |Major

--- Comment #4 from Kenneth Russell <kbr at google.com> ---
Thanks for confirming Kimmo. Can this performance regression be reported to Apple's OpenGL ES driver team?

Raising to Major severity - in recent years most WebGL applications have transitioned to using instanced draw calls to achieve better scaling, and this regression will adversely affect the entire ecosystem.

Kimmo, could you perhaps track progress of this report through Apple's internal bug tracker?

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