[Webkit-unassigned] [Bug 212260] requestAnimationFrame conflict with WebGL video playback

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue May 26 12:34:49 PDT 2020


--- Comment #8 from Dustin Kerstein <dustin.kerstein at gmail.com> ---
I'm able to replicate the same behavior with the WebGL example + Technical Preview (the newer behavior where the textures update slowly rather than freeze entirely). And here is a slightly modified Three.js example that doesn't use VideoTexture and instead manually marks needsUpdate in the render loop - https://jsfiddle.net/hxvsjnfm - Both examples replicate for me in the Technical Preview.

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