[Webkit-unassigned] [Bug 211363] New: GPUTexture objects are returned with “null” native Metal textures backing them when the “usage” flag is not set correctly.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sun May 3 17:45:01 PDT 2020
https://bugs.webkit.org/show_bug.cgi?id=211363
Bug ID: 211363
Summary: GPUTexture objects are returned with “null” native
Metal textures backing them when the “usage” flag is
not set correctly.
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGPU
Assignee: webkit-unassigned at lists.webkit.org
Reporter: gvinals at apple.com
GPUTexture objects are returned with “null” native Metal textures backing them when the “usage” flag is not set correctly. For example, you can set usage to 0 or a random number and a GPUTexture will still be returned by device.createTexture(…). This texture is also able to create a GPUTextureView.
Unfortunately after that many internal errors may happen that can be very tricky to debug for application developers.
For example if we always return a null GPUTexture with no Metal texture backing it:
Ref<WebGPUTexture> WebGPUDevice::createTexture(const GPUTextureDescriptor& descriptor) const
{
auto texture = m_device->tryCreateTexture(descriptor);
return WebGPUTexture::create(nullptr);
}
The tests under LayoutTests/webgpu/textures-textureviews.html will still all pass.
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