[Webkit-unassigned] [Bug 211345] New: WebGPU: Textures should be able to have OUTPUT_ATTACHEMENT | SAMPLED usage flags
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sat May 2 18:58:41 PDT 2020
https://bugs.webkit.org/show_bug.cgi?id=211345
Bug ID: 211345
Summary: WebGPU: Textures should be able to have
OUTPUT_ATTACHEMENT | SAMPLED usage flags
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGPU
Assignee: webkit-unassigned at lists.webkit.org
Reporter: gvinals at apple.com
Summary:
WebGPU: Textures should be able to have OUTPUT_ATTACHEMENT | SAMPLED usage flags.
All real GPU workloads will have multiple passes in order to render a scene. Most of this passes (except for the final on-screen pass) will happen in the intermediate render targets. An intermediate render target is both a texture that you render to and a texture that you sample from.
This is necessary for just about every rendering technique: Shadow maps, tone mapping, bloom, etc…
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