[Webkit-unassigned] [Bug 208597] New: Canvas drawing commands have to be flushed to the GPUProcess in batches
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Mar 4 13:40:00 PST 2020
https://bugs.webkit.org/show_bug.cgi?id=208597
Bug ID: 208597
Summary: Canvas drawing commands have to be flushed to the
GPUProcess in batches
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Canvas
Assignee: webkit-unassigned at lists.webkit.org
Reporter: sabouhallawa at apple.com
CC: dino at apple.com
For GPU canvas rendering, the drawing commands are recorded in a DisplayList. These drawing commands are flushed out to the backend in the GPUProcess only when the backend pixels are needed. Delaying the flushing makes us lose the parallelization that CoreGraphics does when the drawing commands are issued directly to the GraphicsContext.
Flushing the drawing commands earlier makes the commit time to get the pixels updated shorter. But a tradeoff has to be made between sending many messages and delaying the flushing. So we need to send the drawing commands to the GPU Process in "batches". The goal is to make CoreGraphics starts its work earlier but not to encode, decode and send many messages.
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