[Webkit-unassigned] [Bug 206852] New: REGRESSION: [ Mac WK2 ] inspector/canvas/updateShader-webgpu-sharedVertexFragment.html is a flaky failure
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Jan 27 16:40:02 PST 2020
https://bugs.webkit.org/show_bug.cgi?id=206852
Bug ID: 206852
Summary: REGRESSION: [ Mac WK2 ]
inspector/canvas/updateShader-webgpu-sharedVertexFragm
ent.html is a flaky failure
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Web Inspector
Assignee: webkit-unassigned at lists.webkit.org
Reporter: tsavell at apple.com
CC: inspector-bugzilla-changes at group.apple.com
inspector/canvas/updateShader-webgpu-sharedVertexFragment.html
Description:
This test has been flakily failing for the whole history. It was introduced in https://trac.webkit.org/changeset/250874/webkit
History:
https://results.webkit.org/?suite=layout-tests&test=inspector%2Fcanvas%2FupdateShader-webgpu-sharedVertexFragment.html
Diff:
--- /Volumes/Data/slave/catalina-debug-tests-wk2/build/layout-test-results/inspector/canvas/updateShader-webgpu-sharedVertexFragment-expected.txt
+++ /Volumes/Data/slave/catalina-debug-tests-wk2/build/layout-test-results/inspector/canvas/updateShader-webgpu-sharedVertexFragment-actual.txt
@@ -4,19 +4,21 @@
== Running test suite: Canvas.updateShader.WebGPU.SharedVertexFragment
-- Running test case: Canvas.updateShader.WebGPU.SharedVertexFragment.SinglePipeline
Creating render pipeline...
-PASS: Vertex and Fragment shader sources should be the same.
-Updating vertex shader source...
-PASS: Vertex and Fragment shader sources should be the same.
-PASS: Vertex source should have changed.
-Updating fragment shader source...
-PASS: Vertex and Fragment shader sources should be the same.
-PASS: Fragment source should have changed.
+!! TIMEOUT: took longer than 10000ms
-- Running test case: Canvas.updateShader.WebGPU.SharedVertexFragment.MultiplePipelines
Creating render pipeline...
Creating render pipeline...
-PASS: Both pipelines should have the same source.
+PASS: Vertex and Fragment shader sources should be the same.
+Updating vertex shader source...
+FAIL: Both pipelines should have the same source.
+ Expected: [object Object]
+ Actual: [object Object]
Updating pipeline 1 vertex source...
+PASS: Vertex and Fragment shader sources should be the same.
+PASS: Vertex source should have changed.
+Updating fragment shader source...
PASS: Source of pipeline 1 should have changed.
PASS: Both pipelines should have different sources.
+PASS: Vertex and Fragment shader sources should be the same.
--
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