[Webkit-unassigned] [Bug 206033] Standard gamepad mapping for GameControllerGamepads
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sat Jan 11 12:31:43 PST 2020
https://bugs.webkit.org/show_bug.cgi?id=206033
Dean Jackson <dino at apple.com> changed:
What |Removed |Added
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CC| |dino at apple.com
Attachment #387406|review? |review-
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--- Comment #5 from Dean Jackson <dino at apple.com> ---
Comment on attachment 387406
--> https://bugs.webkit.org/attachment.cgi?id=387406
Patch
View in context: https://bugs.webkit.org/attachment.cgi?id=387406&action=review
Almost there. I'd like to see some comments in the change log, and rationale for including the home button.
> Source/WebCore/ChangeLog:7
> + Standard gamepad mapping for GameControllerGamepads
> + https://bugs.webkit.org/show_bug.cgi?id=206033
> +
> + Reviewed by NOBODY (OOPS!).
> +
Please explain what you did in the patch here, and why.
For example, I see you swapped some axis mappings. Was that a bug?
Also, it seems you added the mapping field, but we only support the canonical standard mapping. Do we plan to add labels for the types of controllers we do support?
> Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.mm:36
> + at interface GCExtendedGamepad (ButtonHome)
> +
> + at property (readonly, nonatomic) GCControllerButtonInput *_buttonHome; // Internal in macOS 10.15, iOS 13.0
> +
> + at end
I don't think we should expose this. It's currently reserved for system use. Is there a good reason you want it?
> Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.mm:105
> + if (@available(macOS 10.15.0, iOS 13.0, *)) {
We compile per-platform, so you'll have to use:
#if (PLATFORM(MAC) && __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500) || (PLATFORM(IOS_FAMILY) && __IPHONE_OS_VERSION_MIN_REQUIRED >= 130000)
> Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.mm:111
> + if (@available(macOS 10.14.1, iOS 12.1, *)) {
Ditto here? Did they really only get added in a .1 version? (checks notes.... they did but I think it will be ok to just use __MAC_OS_X_VERSION_MIN_REQUIRED >= 101400 since we compile with a newer SDK)
Note that you don't have to have the iOS clause because iOS 12 is the minimum version we support at the moment.
> Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.mm:118
> + // Home/Guide
> + if ([m_extendedGamepad.get() respondsToSelector:@selector(_buttonHome)])
> + bindButton(m_extendedGamepad.get()._buttonHome, 16);
Noted above: I don't think we should expose this.
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