[Webkit-unassigned] [Bug 205743] [WinCairo] Fixing build after "Add a pure virtual base class for GraphicsContext3D"

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Jan 3 14:36:46 PST 2020


https://bugs.webkit.org/show_bug.cgi?id=205743

Don Olmstead <don.olmstead at sony.com> changed:

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 Attachment #386708|review?                     |review+
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--- Comment #3 from Don Olmstead <don.olmstead at sony.com> ---
Comment on attachment 386708
  --> https://bugs.webkit.org/attachment.cgi?id=386708
Patch

View in context: https://bugs.webkit.org/attachment.cgi?id=386708&action=review

LGTM. Just making a note that I think we'll want to revisit some of these platform checks since they don't seem correct.

> Source/WebCore/platform/graphics/texmap/GraphicsContext3DTextureMapper.cpp:483
> +#if (PLATFORM(GTK) && !USE(ANGLE)) || PLATFORM(WIN)

I think we maybe need a bug to audit these PLATFORM checks within the GraphicsContext3D stuff. The function glMapBufferRange is just OpenGL(ES) 3+ so this feels wrong.

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