[Webkit-unassigned] [Bug 205738] New: REGRESSION: [ Catalina ] webgl/1.0.3/conformance/renderbuffers/feedback-loop.html is failing

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Jan 3 11:12:56 PST 2020


https://bugs.webkit.org/show_bug.cgi?id=205738

            Bug ID: 205738
           Summary: REGRESSION: [ Catalina ]
                    webgl/1.0.3/conformance/renderbuffers/feedback-loop.ht
                    ml is failing
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGL
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: tsavell at apple.com
                CC: dino at apple.com

webgl/1.0.3/conformance/renderbuffers/feedback-loop.html

Description:
This test began failing on Catalina after r253926. This may just need a rebase

History:
https://results.webkit.org/?suite=layout-tests&test=webgl%2F1.0.3%2Fconformance%2Frenderbuffers%2Ffeedback-loop.html

Diff:
--- /Volumes/Data/slave/catalina-debug-tests-wk2-webgl/build/layout-test-results/webgl/1.0.3/conformance/renderbuffers/feedback-loop-expected.txt
+++ /Volumes/Data/slave/catalina-debug-tests-wk2-webgl/build/layout-test-results/webgl/1.0.3/conformance/renderbuffers/feedback-loop-actual.txt
@@ -1,14 +1,5 @@
 This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.

 Test: ../../resources/webgl_test_files/conformance/renderbuffers/feedback-loop.html
-[ 1: PASS ] getError was expected value: NO_ERROR : after creating texture
-[ 2: PASS ] framebuffer should be FRAMEBUFFER_COMPLETE.
-[ 3: PASS ] getError was expected value: NO_ERROR : after initWebGL
-[ 4: FAIL ] getError expected: INVALID_OPERATION. Was NO_ERROR : after draw with invalid feedback loop
-[ 5: PASS ] getError was expected value: NO_ERROR : after drawing
-[ 6: PASS ] Should be blue.
-[ 7: PASS ] getError was expected value: NO_ERROR : after draw where framebuffer texture is bound to inactive texture unit
-[ 8: PASS ] Should be red.
-[ 9: PASS ] successfullyParsed is true
-[ FAIL ] 1 failures reported
+[ PASS ] All tests passed

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