[Webkit-unassigned] [Bug 215141] New: Flickering on sedona.dev
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Aug 4 14:50:35 PDT 2020
https://bugs.webkit.org/show_bug.cgi?id=215141
Bug ID: 215141
Summary: Flickering on sedona.dev
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: dino at apple.com
CC: dino at apple.com
* TITLE:
Safari Technology Preview canvas flickering (not on Safari)
* USER REPORTED AREA:
Safari
* MACHINE WAS RUNNING BUILD:
unknown
* MACHINE MODEL:
Web
* DESCRIPTION:
Visit the https://sedona.dev/ using the latest Safari Technology Release [Release 110 (Safari 14.0, WebKit 15610.1.21.0.2)]. Hovering and moving over the canvas will produce flickering not seen in the most recent version of Safari [Version 13.1.2 (15609.3.5.1.3)], Chrome or Firefox.
A little bit of code (changing the alpha and premultipliedAlpha affect the colour of the flickering, but do not reduce it.):
let renderer = new THREE.WebGLRenderer({
antialias: false,
//alpha: true,
//premultipliedAlpha: false
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(vm.width, vm.height);
var ctx = renderer.getContext();
vm.pickingScene = new THREE.Scene();
vm.pickingScene.autoUpdate = false;
vm.pickingTexture = new THREE.WebGLRenderTarget(1, 1);
function updateIntersects() {
if(ctx.checkFramebufferStatus(ctx.FRAMEBUFFER) !== ctx.FRAMEBUFFER_COMPLETE)
return;
if (!vm.mousePos.x || !vm.mousePos.y)
return;
const pixelBuffer = new Uint8Array(4);
const pixelRatio = vm.renderer.getPixelRatio();
vm.camera.setViewOffset(
ctx.drawingBufferWidth,
ctx.drawingBufferHeight,
(vm.mousePos.x * pixelRatio) | 0,
(vm.mousePos.y * pixelRatio) | 0,
1,
1
);
vm.renderer.setRenderTarget(vm.pickingTexture);
vm.renderer.render(vm.pickingScene, vm.camera);
renderer.setRenderTarget(null);
vm.camera.clearViewOffset();
vm.renderer.readRenderTargetPixels(
vm.pickingTexture,
0,
0,
1,
1,
pixelBuffer
);
const id =
(pixelBuffer[0] << 16) | (pixelBuffer[1] << 8) | (pixelBuffer[2] << 0);
if (pixelBuffer[3] > 0 && id >= 0 && id < vm.indexedVertices.length) {
const v = vm.indexedVertices[id];
if (vm.activeVertex !== v) {
vm.activeVertex = v;
}
* OTHER INFORMATION:
Safari issue area
Webpage Rendering
Specific URL
https://sedona.dev/
What extensions or content blockers do you have enabled?
N/A
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